We’re looking for a Real- Time Artist with strong TouchDesigner skills who can build
immersive, interactive, and generative visual experiences. You’ll work across client and
internal projects, translating creative direction into live, responsive visuals that push what’s
possible in real-time.
Responsibilities
• Design and develop real-time visual experiences using TouchDesigner as the
primary tool.
• Build interactive environments, live visuals, generative systems, and responsive
installations for client projects.
• Collaborate with 3D artists and designers to integrate assets into r eal-time pipelines.
• Develop custom tools, shaders, and systems within TouchDesigner to solve creative
problems.
• Optimise scenes and assets for performance without compromising visual quality.
• Prototype and iterate on visual concepts quickly in a real-time environment.
• Troubleshoot technical issues across rendering, networking, and performance.
Requirements
• Strong proficiency in TouchDesigner.
• Experience building real-time interactive, generative, or data-driven visuals.
• Understanding of GLSL shaders, GPU-based workflows, and real-time rendering
techniques.
• Ability to work with 3D assets and integrate them into real-time workflows.
• Comfortable with version control and collaborative pipelines.
• Good problem-solving skills and ability to work under deadline pressure.
• Portfolio demonstrating real-time, interactive, or live visual work.
Nice to Have
• Experience with Unreal Engine.
• Experience with Unity, Notch, or VVVV.
• HLSL/GLSL shader programming.
• Python scripting for automation and tool development.
• Experience with motion capture, live performance visuals, or stage design.
• Understanding of projection mapping and spatial installations.
Apply Now
We’re looking for a Digital Designer who brings strong visual craft across multiple digital
mediums — 3D, motion, AR, and graphic design. You’ll work under our Art Director,
developing your conceptual and typographic skills while contributing to a range of client and
internal projects.
Responsibilities
• Support internal and client creative projects under the Art Director’s direction.
• Create visual assets across digital mediums — 3D, motion, AR, and graphic design.
• Develop and refine brand visual systems, social assets, and campaign materials.
• Build skills in typography, layout, and conceptual thinking as part of your growth path.
• Collaborate closely with the team to maintain quality, consistency, and pipeline
discipline.
• Deliver clean, organized files with proper naming and handoff standards.
Requirements
• Strong skills in Blender, Clo3D, or equivalent 3D tools.
• Working knowledge of Adobe Creative Suite and Figma.
• Experience creating visual systems across multiple touchpoints (social, web, 3D,
motion).
• Ability to take feedback constructively and iterate quickly.
• Basic understanding of brand identity and visual storytelling.
• Good communication and collaboration within a team.
Nice to Have
• AR filter development (Lens Studio, Effect House, Spark AR).
• Experience with real-time tools (Unreal Engine, TouchDesigner, Unity).
• Motion design and animation skills.
• Interest in or experience with AI-assisted design workflows.
Apply Now
We’re looking for a Houdini Artist who thinks procedurally and solves creative problems
through simulation, systems, and node-based logic. You’ll work on projects where the brief
demands something that couldn’t exist without technical artistry.
Responsibilities
• Create procedural systems, simulations, and effects in Houdini for client and internal
projects.
• Develop reusable tools and setups that improve production speed and quality.
• Collaborate with 3D generalists and art directors to achieve creative direction through
technical execution.
• Solve complex visual problems using simulation, VEX, and procedural modelling.
• Prepare and optimise assets for rendering or real-time pipelines.
• Maintain clean, documented project files for team handoff.
Requirements
• Strong proficiency in SideFX Houdini.
• Solid understanding of procedural workflows, simulation (pyro, FLIP, RBD, cloth),
and VEX.
• Experience working with node-based logic and data-driven setups.
• Understanding of 3D fundamentals: modelling, UV, lighting, rendering.
• Ability to work within a team pipeline and hand off clean, structured work.
• Good problem-solving and self-learning ability.
• Portfolio demonstrating procedural or simulation-based work.
Nice to Have
• Python scripting for pipeline tools and automation.
• Experience integrating Houdini outputs into Unreal Engine or other real-time engines.
• Knowledge of Redshift, Octane, or Karma rendering.
• Experience with Houdini Engine for Unity or Unreal.
• Motion design or art direction sensibility.
Apply Now
We’re looking for a mid-level 3D Generalist who can create solid, production-ready 3D work
in Blender or Houdini, learn fast, and work well with the team to keep projects running
smoothly.
Responsibilities
• Create production-ready 3D assets and shots that meet quality standards and
deadline expectations.
• Build, adjust, and maintain procedural setups using Geometry Nodes (Blender) or
Houdini.
• Handle common production tasks including UVs, baking, basic rigging, and general
scene cleanup.
• Communicate clearly with the team to ensure workflows are followed and
continuously improved.
• Stay flexible and adapt working methods when project requirements change.
• Collaborate with other team members and freelancers to maintain quality and
consistency across projects.
Requirements
• Strong working skills in Blender or Houdini.
• Comfortable with Geometry Nodes (Blender) or Houdini node-based workflows.
• Understanding of how 3D data and attributes are used to control effects and
variations.
• Capable of basic rigging, UV work, and texture baking.
• Basic photo and video editing skills.
• Good self-learning ability and problem-solving skills.
• Team-friendly communication and collaboration.
• Experience working in a team pipeline: file naming, project organization, and asset
handoff.
Nice to Have
• Python scripting for automation and tool development.
• Basic hardware troubleshooting knowledge.
• Completed a project using Unreal Engine, Unity, or TouchDesigner.
Apply Now
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